Book 2 - Legacy of the Lost God
Different values: 31
=====================================
object {Book 2 - Legacy of the Lost God}
    _id : string {Book 2 - Legacy of the Lost God._id} (all different values)
    folder : string {Book 2 - Legacy of the Lost God.folder} (same value: 'YHnLuC10qNsncAVy')
    img : string {Book 2 - Legacy of the Lost God.img} (2 different values)
        'systems/pf2e/icons/default-icons/npc.svg' (x24)
        'systems/pf2e/icons/default-icons/hazard.svg' (x7)
    items : array<object> {Book 2 - Legacy of the Lost God.items}
        Length: min=1 max=41
        Value type: object {Book 2 - Legacy of the Lost God.items.[]}
            _id : string {Book 2 - Legacy of the Lost God.items.[]._id} (356 different values)
            img : string {Book 2 - Legacy of the Lost God.items.[].img} (118 different values)
            name : string {Book 2 - Legacy of the Lost God.items.[].name} (237 different values)
            sort : integer {Book 2 - Legacy of the Lost God.items.[].sort} (41 different values)
            system : object {Book 2 - Legacy of the Lost God.items.[].system}
                [acBonus] : integer {Book 2 - Legacy of the Lost God.items.[].system.acBonus} (4 different values)
                    1 (x3)
                    2 (x3)
                    4 (x1)
                    5 (x1)
                [actionType] : object {Book 2 - Legacy of the Lost God.items.[].system.actionType}
                    value : string {Book 2 - Legacy of the Lost God.items.[].system.actionType.value} (3 different values)
                        'passive' (x62)
                        'action' (x34)
                        'reaction' (x18)
                [actions] : object {Book 2 - Legacy of the Lost God.items.[].system.actions}
                    [value] : integer {Book 2 - Legacy of the Lost God.items.[].system.actions.value} (3 different values)
                        1 (x18)
                        2 (x9)
                        3 (x7)
                [area] : object {Book 2 - Legacy of the Lost God.items.[].system.area}
                    type : string {Book 2 - Legacy of the Lost God.items.[].system.area.type} (4 different values)
                        'emanation' (x11)
                        'burst' (x4)
                        'cone' (x2)
                        'line' (x1)
                    value : integer {Book 2 - Legacy of the Lost God.items.[].system.area.value} (6 different values)
                        60 (x6)
                        30 (x5)
                        20 (x3)
                        5 (x2)
                        120 (x1)
                        15 (x1)
                [attack] : object {Book 2 - Legacy of the Lost God.items.[].system.attack}
                    value : string {Book 2 - Legacy of the Lost God.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {Book 2 - Legacy of the Lost God.items.[].system.attackEffects}
                    [custom] : string {Book 2 - Legacy of the Lost God.items.[].system.attackEffects.custom} (same value: '')
                    value : array<string> {Book 2 - Legacy of the Lost God.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {Book 2 - Legacy of the Lost God.items.[].system.attackEffects.value.[]} (7 different values)
                            'grab' (x4)
                            'smoke-exhalation' (x2)
                            'striking-fear' (x2)
                            'rabies' (x1)
                            'grabbing-trunk' (x1)
                            'color-splash' (x1)
                            'demonic-condemnation' (x1)
                [autoHeightenLevel] : object {Book 2 - Legacy of the Lost God.items.[].system.autoHeightenLevel}
                    [value] : integer {Book 2 - Legacy of the Lost God.items.[].system.autoHeightenLevel.value} (same value: 2)
                [damageRolls] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls}
                    [0] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.0}
                        damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.0.damage} (18 different values)
                        damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.0.damageType} (3 different values)
                            'piercing' (x11)
                            'bludgeoning' (x6)
                            'slashing' (x4)
                    [0qjmrw5o9r89w078wur3] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.0qjmrw5o9r89w078wur3}
                        damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.0qjmrw5o9r89w078wur3.damage} (same value: '2d8+6')
                        damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.0qjmrw5o9r89w078wur3.damageType} (same value: 'slashing')
                    [0scgpix61939zv1edopa] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.0scgpix61939zv1edopa}
                        damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.0scgpix61939zv1edopa.damage} (same value: '2d4+8')
                        damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.0scgpix61939zv1edopa.damageType} (same value: 'slashing')
                    [1] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.1}
                        damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.1.damage} (same value: '1d6')
                        damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.1.damageType} (same value: 'bleed')
                    [15oz8dsl1r4pmq4ximuf] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.15oz8dsl1r4pmq4ximuf}
                        damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.15oz8dsl1r4pmq4ximuf.damage} (same value: '2d6+10')
                        damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.15oz8dsl1r4pmq4ximuf.damageType} (same value: 'void')
                    [28d8zzwzplb7y2djjl3e8e] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.28d8zzwzplb7y2djjl3e8e}
                        damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.28d8zzwzplb7y2djjl3e8e.damage} (same value: '2d8+8')
                        damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.28d8zzwzplb7y2djjl3e8e.damageType} (same value: 'mental')
                    [37gb4qwwrei5zmmwvyo5] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.37gb4qwwrei5zmmwvyo5}
                        damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.37gb4qwwrei5zmmwvyo5.damage} (same value: '1d6+8')
                        damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.37gb4qwwrei5zmmwvyo5.damageType} (same value: 'piercing')
                    [5hwjhzy1oyp29tihsjwa] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.5hwjhzy1oyp29tihsjwa}
                        damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.5hwjhzy1oyp29tihsjwa.damage} (same value: '2d10+7')
                        damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.5hwjhzy1oyp29tihsjwa.damageType} (same value: 'slashing')
                    [67da6g61kmn3ce7hji38] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.67da6g61kmn3ce7hji38}
                        damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.67da6g61kmn3ce7hji38.damage} (same value: '1d6+6')
                        damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.67da6g61kmn3ce7hji38.damageType} (same value: 'piercing')
                    [8r1zg0cnx1lkn1zq5zhc] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.8r1zg0cnx1lkn1zq5zhc}
                        damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.8r1zg0cnx1lkn1zq5zhc.damage} (same value: '1d6')
                        damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.8r1zg0cnx1lkn1zq5zhc.damageType} (same value: 'spirit')
                    [8r6ltcey78qu8sxxlsli] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.8r6ltcey78qu8sxxlsli}
                        damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.8r6ltcey78qu8sxxlsli.damage} (same value: '1d4+4')
                        damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.8r6ltcey78qu8sxxlsli.damageType} (same value: 'piercing')
                    [b752q9jcqts8f0n0sf9o] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.b752q9jcqts8f0n0sf9o}
                        damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.b752q9jcqts8f0n0sf9o.damage} (same value: '2d12+9')
                        damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.b752q9jcqts8f0n0sf9o.damageType} (same value: 'slashing')
                    [djkphj984dq7c9txky2o] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.djkphj984dq7c9txky2o}
                        damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.djkphj984dq7c9txky2o.damage} (same value: '1d4+5')
                        damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.djkphj984dq7c9txky2o.damageType} (same value: 'piercing')
                    [ds1b781qauuxwbwsg382] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.ds1b781qauuxwbwsg382}
                        damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.ds1b781qauuxwbwsg382.damage} (same value: '2d8+8')
                        damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.ds1b781qauuxwbwsg382.damageType} (same value: 'piercing')
                    [ei0klwwfgvai54w39qzb] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.ei0klwwfgvai54w39qzb}
                        damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.ei0klwwfgvai54w39qzb.damage} (same value: '2d10+7')
                        damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.ei0klwwfgvai54w39qzb.damageType} (same value: 'bludgeoning')
                    [fjf4uwrs0y40mos1fo7f] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.fjf4uwrs0y40mos1fo7f}
                        damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.fjf4uwrs0y40mos1fo7f.damage} (same value: '2d4+3')
                        damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.fjf4uwrs0y40mos1fo7f.damageType} (same value: 'slashing')
                    [g0bqi4bww0w0c3i2o59q] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.g0bqi4bww0w0c3i2o59q}
                        damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.g0bqi4bww0w0c3i2o59q.damage} (same value: '1d8+3')
                        damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.g0bqi4bww0w0c3i2o59q.damageType} (same value: 'slashing')
                    [gm9zaz210sldkb67l4z7] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.gm9zaz210sldkb67l4z7}
                        damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.gm9zaz210sldkb67l4z7.damage} (same value: '2d4+12')
                        damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.gm9zaz210sldkb67l4z7.damageType} (same value: 'slashing')
                    [j76q74g8m1tlb8zuo0ib] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.j76q74g8m1tlb8zuo0ib}
                        damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.j76q74g8m1tlb8zuo0ib.damage} (same value: '2d6+8')
                        damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.j76q74g8m1tlb8zuo0ib.damageType} (same value: 'piercing')
                    [o0jwtl8mmwcff9uctwjo] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.o0jwtl8mmwcff9uctwjo}
                        damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.o0jwtl8mmwcff9uctwjo.damage} (same value: '1d12+10')
                        damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.o0jwtl8mmwcff9uctwjo.damageType} (same value: 'bludgeoning')
                    [o6e4piawhotz1zqbykt7q] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.o6e4piawhotz1zqbykt7q}
                        damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.o6e4piawhotz1zqbykt7q.damage} (same value: '1d6+8')
                        damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.o6e4piawhotz1zqbykt7q.damageType} (same value: 'slashing')
                    [qaibeodk541ue84m9iho] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.qaibeodk541ue84m9iho}
                        damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.qaibeodk541ue84m9iho.damage} (same value: '3d8+7')
                        damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.qaibeodk541ue84m9iho.damageType} (same value: 'piercing')
                    [qmlouofu5w2u4icjp46z] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.qmlouofu5w2u4icjp46z}
                        damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.qmlouofu5w2u4icjp46z.damage} (same value: '2d4+8')
                        damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.qmlouofu5w2u4icjp46z.damageType} (same value: 'slashing')
                    [sawkasimf0asoi2jmiur] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.sawkasimf0asoi2jmiur}
                        damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.sawkasimf0asoi2jmiur.damage} (same value: '2d4+5')
                        damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.sawkasimf0asoi2jmiur.damageType} (same value: 'sonic')
                    [sueu5hqu0amrjf0mnvsl] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.sueu5hqu0amrjf0mnvsl}
                        damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.sueu5hqu0amrjf0mnvsl.damage} (same value: '2d8+6')
                        damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.sueu5hqu0amrjf0mnvsl.damageType} (same value: 'slashing')
                    [t5y4vlsauzi4teymy7yrf] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.t5y4vlsauzi4teymy7yrf}
                        damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.t5y4vlsauzi4teymy7yrf.damage} (same value: '1d6')
                        damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.t5y4vlsauzi4teymy7yrf.damageType} (same value: 'spirit')
                    arigx017dvlwnu3opp4t : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.arigx017dvlwnu3opp4t}
                        damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.arigx017dvlwnu3opp4t.damage} (same value: '2d4+2')
                        damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.arigx017dvlwnu3opp4t.damageType} (same value: 'bludgeoning')
                    [t8s79d5r5eeibii3gksg] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.t8s79d5r5eeibii3gksg}
                        damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.t8s79d5r5eeibii3gksg.damage} (same value: '1d6')
                        damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.t8s79d5r5eeibii3gksg.damageType} (same value: 'spirit')
                    [tthqh8pp08d1eucf06nj] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.tthqh8pp08d1eucf06nj}
                        damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.tthqh8pp08d1eucf06nj.damage} (same value: '2d6+5')
                        damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.tthqh8pp08d1eucf06nj.damageType} (same value: 'piercing')
                    [uhxnf89m3i52virn8lne] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.uhxnf89m3i52virn8lne}
                        damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.uhxnf89m3i52virn8lne.damage} (same value: '2d6+5')
                        damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.uhxnf89m3i52virn8lne.damageType} (same value: 'void')
                    [wi46zmv7l2lkxnx1b4mv6b] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.wi46zmv7l2lkxnx1b4mv6b}
                        damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.wi46zmv7l2lkxnx1b4mv6b.damage} (same value: '2d6+8')
                        damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.wi46zmv7l2lkxnx1b4mv6b.damageType} (same value: 'piercing')
                    [womtwu346vhujcys50uo] : object {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.womtwu346vhujcys50uo}
                        damage : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.womtwu346vhujcys50uo.damage} (same value: '1d4+4')
                        damageType : string {Book 2 - Legacy of the Lost God.items.[].system.damageRolls.womtwu346vhujcys50uo.damageType} (same value: 'piercing')
                [deathNote] : boolean {Book 2 - Legacy of the Lost God.items.[].system.deathNote} (same value: True)
                description : object {Book 2 - Legacy of the Lost God.items.[].system.description}
                    value : string {Book 2 - Legacy of the Lost God.items.[].system.description.value} (211 different values)
                [baseItem] : string {Book 2 - Legacy of the Lost God.items.[].system.baseItem} (20 different values)
                [bonus] : object {Book 2 - Legacy of the Lost God.items.[].system.bonus}
                    value : integer {Book 2 - Legacy of the Lost God.items.[].system.bonus.value} (17 different values)
                [bonusDamage] : object {Book 2 - Legacy of the Lost God.items.[].system.bonusDamage}
                    value : integer {Book 2 - Legacy of the Lost God.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {Book 2 - Legacy of the Lost God.items.[].system.bulk}
                    value : mixed
                        float {Book 2 - Legacy of the Lost God.items.[].system.bulk.value} (same value: 0,1)
                        integer {Book 2 - Legacy of the Lost God.items.[].system.bulk.value} (4 different values)
                            1 (x13)
                            0 (x5)
                            2 (x5)
                            3 (x1)
                [category] : string {Book 2 - Legacy of the Lost God.items.[].system.category} (10 different values)
                    'offensive' (x58)
                    'defensive' (x37)
                    'interaction' (x10)
                    'martial' (x9)
                    'simple' (x8)
                    'light' (x5)
                    'ammo' (x3)
                    'wand' (x2)
                    'medium' (x1)
                    'heavy' (x1)
                [checkPenalty] : integer {Book 2 - Legacy of the Lost God.items.[].system.checkPenalty} (3 different values)
                    -1 (x5)
                    -2 (x1)
                    -3 (x1)
                [containerId] : empty
                [cost] : object {Book 2 - Legacy of the Lost God.items.[].system.cost}
                    value : string {Book 2 - Legacy of the Lost God.items.[].system.cost.value} (same value: '')
                [counteraction] : boolean {Book 2 - Legacy of the Lost God.items.[].system.counteraction} (2 different values)
                    False (x121)
                    True (x3)
                [damage] : object {Book 2 - Legacy of the Lost God.items.[].system.damage}
                    [0] : object {Book 2 - Legacy of the Lost God.items.[].system.damage.0}
                        [applyMod] : boolean {Book 2 - Legacy of the Lost God.items.[].system.damage.0.applyMod} (2 different values)
                            False (x17)
                            True (x4)
                        [category] : empty
                        formula : string {Book 2 - Legacy of the Lost God.items.[].system.damage.0.formula} (12 different values)
                        kinds : array<string> {Book 2 - Legacy of the Lost God.items.[].system.damage.0.kinds}
                            Length: min=1 max=2
                            Value type: string {Book 2 - Legacy of the Lost God.items.[].system.damage.0.kinds.[]} (2 different values)
                                'damage' (x20)
                                'healing' (x4)
                        materials : array<> {Book 2 - Legacy of the Lost God.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Book 2 - Legacy of the Lost God.items.[].system.damage.0.type} (8 different values)
                            'mental' (x4)
                            'force' (x4)
                            'untyped' (x4)
                            'void' (x3)
                            'fire' (x3)
                            'acid' (x2)
                            'vitality' (x1)
                            'electricity' (x1)
                    [damageType] : string {Book 2 - Legacy of the Lost God.items.[].system.damage.damageType} (3 different values)
                        'piercing' (x10)
                        'slashing' (x4)
                        'bludgeoning' (x3)
                    [dice] : integer {Book 2 - Legacy of the Lost God.items.[].system.damage.dice} (same value: 1)
                    [die] : string {Book 2 - Legacy of the Lost God.items.[].system.damage.die} (5 different values)
                        'd4' (x7)
                        'd6' (x5)
                        'd10' (x2)
                        'd8' (x2)
                        'd12' (x1)
                    [gcovwqxwitqchoin] : object {Book 2 - Legacy of the Lost God.items.[].system.damage.gcovwqxwitqchoin}
                        applyMod : boolean {Book 2 - Legacy of the Lost God.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                        category : string {Book 2 - Legacy of the Lost God.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                        formula : string {Book 2 - Legacy of the Lost God.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1')
                        kinds : array<string> {Book 2 - Legacy of the Lost God.items.[].system.damage.gcovwqxwitqchoin.kinds}
                            Length: min=1 max=1
                            Value type: string {Book 2 - Legacy of the Lost God.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage')
                        materials : array<> {Book 2 - Legacy of the Lost God.items.[].system.damage.gcovwqxwitqchoin.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Book 2 - Legacy of the Lost God.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                [defense] : object {Book 2 - Legacy of the Lost God.items.[].system.defense}
                    save : object {Book 2 - Legacy of the Lost God.items.[].system.defense.save}
                        basic : boolean {Book 2 - Legacy of the Lost God.items.[].system.defense.save.basic} (2 different values)
                            False (x32)
                            True (x9)
                        statistic : string {Book 2 - Legacy of the Lost God.items.[].system.defense.save.statistic} (3 different values)
                            'will' (x31)
                            'fortitude' (x6)
                            'reflex' (x4)
                [dexCap] : integer {Book 2 - Legacy of the Lost God.items.[].system.dexCap} (3 different values)
                    4 (x3)
                    1 (x2)
                    3 (x2)
                [duration] : object {Book 2 - Legacy of the Lost God.items.[].system.duration}
                    sustained : boolean {Book 2 - Legacy of the Lost God.items.[].system.duration.sustained} (2 different values)
                        False (x105)
                        True (x19)
                    value : string {Book 2 - Legacy of the Lost God.items.[].system.duration.value} (15 different values)
                [equipped] : object {Book 2 - Legacy of the Lost God.items.[].system.equipped}
                    carryType : string {Book 2 - Legacy of the Lost God.items.[].system.equipped.carryType} (2 different values)
                        'worn' (x28)
                        'held' (x15)
                    [handsHeld] : integer {Book 2 - Legacy of the Lost God.items.[].system.equipped.handsHeld} (3 different values)
                        0 (x25)
                        1 (x12)
                        2 (x3)
                    [inSlot] : boolean {Book 2 - Legacy of the Lost God.items.[].system.equipped.inSlot} (same value: True)
                    [invested] : empty
                [frequency] : object {Book 2 - Legacy of the Lost God.items.[].system.frequency}
                    max : integer {Book 2 - Legacy of the Lost God.items.[].system.frequency.max} (same value: 1)
                    per : string {Book 2 - Legacy of the Lost God.items.[].system.frequency.per} (3 different values)
                        'day' (x3)
                        'round' (x2)
                        'turn' (x1)
                    value : integer {Book 2 - Legacy of the Lost God.items.[].system.frequency.value} (same value: 1)
                [mod] : object {Book 2 - Legacy of the Lost God.items.[].system.mod}
                    value : integer {Book 2 - Legacy of the Lost God.items.[].system.mod.value} (7 different values)
                        19 (x3)
                        10 (x2)
                        16 (x1)
                        12 (x1)
                        13 (x1)
                        11 (x1)
                        18 (x1)
                [prepared] : object {Book 2 - Legacy of the Lost God.items.[].system.prepared}
                    flexible : boolean {Book 2 - Legacy of the Lost God.items.[].system.prepared.flexible} (same value: False)
                    value : string {Book 2 - Legacy of the Lost God.items.[].system.prepared.value} (4 different values)
                        'innate' (x7)
                        'spontaneous' (x4)
                        'focus' (x4)
                        'prepared' (x1)
                publication : object {Book 2 - Legacy of the Lost God.items.[].system.publication}
                    license : string {Book 2 - Legacy of the Lost God.items.[].system.publication.license} (2 different values)
                        'OGL' (x355)
                        'ORC' (x1)
                    remaster : boolean {Book 2 - Legacy of the Lost God.items.[].system.publication.remaster} (2 different values)
                        False (x355)
                        True (x1)
                    title : string {Book 2 - Legacy of the Lost God.items.[].system.publication.title} (6 different values)
                        '' (x164)
                        'Pathfinder Core Rulebook' (x158)
                        'Pathfinder Bestiary' (x24)
                        'Pathfinder #152: Legacy of the Lost God' (x5)
                        'Pathfinder Bestiary 2' (x4)
                        'Pathfinder Player Core' (x1)
                [group] : string {Book 2 - Legacy of the Lost God.items.[].system.group} (12 different values)
                [hardness] : integer {Book 2 - Legacy of the Lost God.items.[].system.hardness} (2 different values)
                    0 (x42)
                    5 (x1)
                [heightening] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening}
                    [levels] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels}
                        [3] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.3}
                            [damage] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.3.damage}
                                0 : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.3.damage.0}
                                    applyMod : boolean {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6')
                                    materials : array<> {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.3.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1')
                                    materials : array<> {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                            [range] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.3.range}
                                value : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.3.range.value} (2 different values)
                                    '60 feet' (x4)
                                    '500 feet' (x1)
                            [target] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.3.target}
                                value : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.3.target.value} (4 different values)
                                    '5 creatures' (x5)
                                    '1 object of 3 bulk or less, or 1 creature' (x1)
                                    '1 unattended object with a Bulk of 1 or less' (x1)
                                    '10 objects' (x1)
                        [4] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.4}
                            target : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.4.target}
                                value : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.4.target.value} (same value: '10 creatures')
                        [5] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.5}
                            [damage] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.5.damage}
                                0 : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.5.damage.0}
                                    applyMod : boolean {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6')
                                    materials : array<> {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.5.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2')
                                    materials : array<> {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                            [range] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.5.range}
                                value : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.5.range.value} (3 different values)
                                    '120 feet' (x4)
                                    '1 mile' (x3)
                                    '60 feet' (x1)
                            [target] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.5.target}
                                value : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.5.target.value} (same value: '10 creatures')
                        [6] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.6}
                            target : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.6.target}
                                value : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.6.target.value} (3 different values)
                                    '10 willing creatures' (x1)
                                    '5 creatures' (x1)
                                    'any number of objects' (x1)
                        [7] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7}
                            [area] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7.area}
                                areaType : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7.area.areaType} (same value: 'cone')
                                value : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7.area.value} (same value: '60')
                            [damage] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7.damage}
                                0 : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7.damage.0}
                                    applyMod : boolean {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6')
                                    materials : array<> {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3')
                                    materials : array<> {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                            [target] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7.target}
                                value : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.7.target.value} (2 different values)
                                    '6 creatures' (x1)
                                    '1 unattended object with a Bulk of 2 or less' (x1)
                        [8] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.8}
                            target : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.8.target}
                                value : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
                        [9] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.9}
                            damage : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.9.damage}
                                0 : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.9.damage.0}
                                    applyMod : boolean {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6')
                                    materials : array<> {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.9.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4')
                                    materials : array<> {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                    type : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.type} (2 different values)
                        'fixed' (x27)
                        'interval' (x18)
                    [damage] : object {Book 2 - Legacy of the Lost God.items.[].system.heightening.damage}
                        0 : string {Book 2 - Legacy of the Lost God.items.[].system.heightening.damage.0} (6 different values)
                            '2d6' (x6)
                            '1d6' (x5)
                            '1d8' (x3)
                            '1d10+4' (x2)
                            '1d12' (x1)
                            '2d8' (x1)
                    [interval] : integer {Book 2 - Legacy of the Lost God.items.[].system.heightening.interval} (2 different values)
                        1 (x14)
                        2 (x4)
                [hp] : object {Book 2 - Legacy of the Lost God.items.[].system.hp}
                    max : integer {Book 2 - Legacy of the Lost God.items.[].system.hp.max} (2 different values)
                        0 (x42)
                        20 (x1)
                    value : integer {Book 2 - Legacy of the Lost God.items.[].system.hp.value} (2 different values)
                        0 (x42)
                        20 (x1)
                [level] : object {Book 2 - Legacy of the Lost God.items.[].system.level}
                    value : integer {Book 2 - Legacy of the Lost God.items.[].system.level.value} (9 different values)
                        1 (x70)
                        0 (x34)
                        2 (x28)
                        3 (x13)
                        4 (x12)
                        5 (x7)
                        6 (x1)
                        9 (x1)
                        8 (x1)
                [location] : object {Book 2 - Legacy of the Lost God.items.[].system.location}
                    [heightenedLevel] : integer {Book 2 - Legacy of the Lost God.items.[].system.location.heightenedLevel} (6 different values)
                        4 (x13)
                        3 (x9)
                        2 (x6)
                        1 (x4)
                        5 (x3)
                        6 (x1)
                    [value] : string {Book 2 - Legacy of the Lost God.items.[].system.location.value} (16 different values)
                [material] : object {Book 2 - Legacy of the Lost God.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [overlays] : object {Book 2 - Legacy of the Lost God.items.[].system.overlays}
                    [2I469pfbYcmFvzOA] : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.2I469pfbYcmFvzOA}
                        _id : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
                        name : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
                        overlayType : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
                        sort : integer {Book 2 - Legacy of the Lost God.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
                        system : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.2I469pfbYcmFvzOA.system}
                            damage : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
                                0 : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
                                    [category] : empty
                                    type : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
                    [37gy7l19tik74o4s] : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s}
                        _id : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
                        name : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
                        overlayType : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
                        sort : integer {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
                        system : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.system}
                            damage : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
                                0 : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
                                    formula : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
                                    kinds : array<string> {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
                            [defense] : empty
                            heightening : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
                                damage : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
                                    0 : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
                            range : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.system.range}
                                value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
                            time : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.system.time}
                                value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
                            traits : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
                                value : array<string> {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Book 2 - Legacy of the Lost God.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
                                        'concentrate' (x1)
                                        'healing' (x1)
                                        'manipulate' (x1)
                                        'vitality' (x1)
                    [4gyp3qlsv5ywdyjq] : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq}
                        _id : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq')
                        name : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)')
                        overlayType : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override')
                        sort : integer {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
                        system : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
                            damage : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
                                0 : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
                                    formula : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8')
                                    kinds : array<string> {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing')
                            [defense] : empty
                            heightening : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
                                damage : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
                                    0 : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8')
                            range : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
                                value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet')
                            target : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
                                value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature')
                            time : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
                                value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2')
                            traits : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
                                value : array<string> {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Book 2 - Legacy of the Lost God.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
                                        'concentrate' (x1)
                                        'manipulate' (x1)
                                        'void' (x1)
                    [7qdtetowq348s9oc] : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.7qdtetowq348s9oc}
                        _id : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
                        overlayType : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
                        sort : integer {Book 2 - Legacy of the Lost God.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
                        system : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.7qdtetowq348s9oc.system}
                            range : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.7qdtetowq348s9oc.system.range}
                                value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
                            time : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.7qdtetowq348s9oc.system.time}
                                value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
                    [7vbvdrv2cl87sqta] : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.7vbvdrv2cl87sqta}
                        _id : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
                        overlayType : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
                        sort : integer {Book 2 - Legacy of the Lost God.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
                        system : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.7vbvdrv2cl87sqta.system}
                            area : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
                                type : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
                                value : integer {Book 2 - Legacy of the Lost God.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
                            range : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
                                value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
                            target : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
                                value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
                            time : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
                                value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
                            traits : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
                                value : array<string> {Book 2 - Legacy of the Lost God.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Book 2 - Legacy of the Lost God.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
                                        'concentrate' (x1)
                                        'healing' (x1)
                                        'manipulate' (x1)
                                        'vitality' (x1)
                    [cUFX7ExSLeoa3vIF] : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.cUFX7ExSLeoa3vIF}
                        _id : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
                        name : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
                        overlayType : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
                        sort : integer {Book 2 - Legacy of the Lost God.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
                        system : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
                            damage : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
                                0 : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
                                    [category] : empty
                                    type : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
                    [lfxcoz2d3f8j2zq1] : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1}
                        _id : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
                        name : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
                        overlayType : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
                        sort : integer {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
                        system : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
                            damage : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
                                0 : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
                                    kinds : array<string> {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
                            range : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
                                value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
                            target : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
                                value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
                            time : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
                                value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
                            traits : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
                                value : array<string> {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Book 2 - Legacy of the Lost God.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
                                        'concentrate' (x1)
                                        'healing' (x1)
                                        'manipulate' (x1)
                                        'vitality' (x1)
                    [pq7cxntbz4s8g5ik] : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.pq7cxntbz4s8g5ik}
                        _id : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik')
                        overlayType : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override')
                        sort : integer {Book 2 - Legacy of the Lost God.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
                        system : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
                            range : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
                                value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch')
                            time : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
                                value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1')
                    [rvhoa43rqqqp8izn] : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.rvhoa43rqqqp8izn}
                        _id : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn')
                        overlayType : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override')
                        sort : integer {Book 2 - Legacy of the Lost God.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
                        system : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.rvhoa43rqqqp8izn.system}
                            area : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
                                type : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation')
                                value : integer {Book 2 - Legacy of the Lost God.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
                            range : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
                                value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '')
                            target : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
                                value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures')
                            time : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
                                value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3')
                            traits : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
                                value : array<string> {Book 2 - Legacy of the Lost God.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Book 2 - Legacy of the Lost God.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
                                        'concentrate' (x1)
                                        'manipulate' (x1)
                                        'void' (x1)
                    [z04svm1cvfcxtplb] : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb}
                        _id : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb')
                        name : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)')
                        overlayType : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override')
                        sort : integer {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
                        system : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb.system}
                            damage : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
                                0 : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
                                    kinds : array<string> {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage')
                            range : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
                                value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet')
                            target : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
                                value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature')
                            time : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
                                value : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2')
                            traits : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
                                value : array<string> {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Book 2 - Legacy of the Lost God.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
                                        'concentrate' (x1)
                                        'manipulate' (x1)
                                        'void' (x1)
                    [zFWsMjoeCnLxqJaV] : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.zFWsMjoeCnLxqJaV}
                        _id : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
                        name : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
                        overlayType : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
                        sort : integer {Book 2 - Legacy of the Lost God.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
                        system : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
                            damage : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
                                0 : object {Book 2 - Legacy of the Lost God.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
                                    [category] : empty
                                    type : string {Book 2 - Legacy of the Lost God.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
                [price] : object {Book 2 - Legacy of the Lost God.items.[].system.price}
                    [per] : integer {Book 2 - Legacy of the Lost God.items.[].system.price.per} (same value: 10)
                    value : object {Book 2 - Legacy of the Lost God.items.[].system.price.value}
                        [gp] : integer {Book 2 - Legacy of the Lost God.items.[].system.price.value.gp} (14 different values)
                        [sp] : integer {Book 2 - Legacy of the Lost God.items.[].system.price.value.sp} (7 different values)
                            2 (x4)
                            1 (x4)
                            8 (x1)
                            5 (x1)
                            6 (x1)
                            3 (x1)
                            4 (x1)
                [proficiency] : object {Book 2 - Legacy of the Lost God.items.[].system.proficiency}
                    value : integer {Book 2 - Legacy of the Lost God.items.[].system.proficiency.value} (same value: 0)
                [proficient] : object {Book 2 - Legacy of the Lost God.items.[].system.proficient}
                    value : integer {Book 2 - Legacy of the Lost God.items.[].system.proficient.value} (same value: 0)
                [quantity] : integer {Book 2 - Legacy of the Lost God.items.[].system.quantity} (5 different values)
                    1 (x38)
                    10 (x2)
                    4 (x1)
                    3 (x1)
                    20 (x1)
                [range] : mixed
                    object {Book 2 - Legacy of the Lost God.items.[].system.range}
                        value : string {Book 2 - Legacy of the Lost God.items.[].system.range.value} (9 different values)
                            '30 feet' (x48)
                            '' (x26)
                            '120 feet' (x22)
                            'touch' (x17)
                            '60 feet' (x5)
                            '10 feet' (x2)
                            'varies' (x2)
                            'planetary' (x1)
                            '500 feet' (x1)
                    integer {Book 2 - Legacy of the Lost God.items.[].system.range} (same value: 60)
                [reload] : object {Book 2 - Legacy of the Lost God.items.[].system.reload}
                    value : string {Book 2 - Legacy of the Lost God.items.[].system.reload.value} (4 different values)
                        '' (x10)
                        '-' (x4)
                        '0' (x2)
                        '1' (x1)
                [requirements] : string {Book 2 - Legacy of the Lost God.items.[].system.requirements} (same value: '')
                [ritual] : object {Book 2 - Legacy of the Lost God.items.[].system.ritual}
                    primary : object {Book 2 - Legacy of the Lost God.items.[].system.ritual.primary}
                        check : string {Book 2 - Legacy of the Lost God.items.[].system.ritual.primary.check} (same value: 'Religion (expert; you must be a demon)')
                    secondary : object {Book 2 - Legacy of the Lost God.items.[].system.ritual.secondary}
                        casters : integer {Book 2 - Legacy of the Lost God.items.[].system.ritual.secondary.casters} (same value: 0)
                        checks : string {Book 2 - Legacy of the Lost God.items.[].system.ritual.secondary.checks} (same value: '')
                rules : ignored (Foundry rules object) {Book 2 - Legacy of the Lost God.items.[].system.rules}
                [runes] : object {Book 2 - Legacy of the Lost God.items.[].system.runes}
                    [potency] : integer {Book 2 - Legacy of the Lost God.items.[].system.runes.potency} (2 different values)
                        0 (x16)
                        1 (x8)
                    [property] : array<> {Book 2 - Legacy of the Lost God.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: empty
                    [reinforcing] : integer {Book 2 - Legacy of the Lost God.items.[].system.runes.reinforcing} (same value: 0)
                    [resilient] : integer {Book 2 - Legacy of the Lost God.items.[].system.runes.resilient} (same value: 0)
                    [striking] : integer {Book 2 - Legacy of the Lost God.items.[].system.runes.striking} (2 different values)
                        0 (x12)
                        1 (x5)
                [showSlotlessLevels] : object {Book 2 - Legacy of the Lost God.items.[].system.showSlotlessLevels}
                    value : boolean {Book 2 - Legacy of the Lost God.items.[].system.showSlotlessLevels.value} (same value: False)
                [size] : string {Book 2 - Legacy of the Lost God.items.[].system.size} (2 different values)
                    'med' (x42)
                    'lg' (x1)
                [slots] : object {Book 2 - Legacy of the Lost God.items.[].system.slots}
                    [slot0] : object {Book 2 - Legacy of the Lost God.items.[].system.slots.slot0}
                        max : integer {Book 2 - Legacy of the Lost God.items.[].system.slots.slot0.max} (5 different values)
                            2 (x5)
                            5 (x2)
                            6 (x1)
                            1 (x1)
                            4 (x1)
                        [value] : integer {Book 2 - Legacy of the Lost God.items.[].system.slots.slot0.value} (4 different values)
                            2 (x5)
                            5 (x2)
                            6 (x1)
                            1 (x1)
                        prepared : array<object> {Book 2 - Legacy of the Lost God.items.[].system.slots.slot0.prepared}
                            Length: min=4 max=4
                            Value type: object {Book 2 - Legacy of the Lost God.items.[].system.slots.slot0.prepared.[]}
                                id : string {Book 2 - Legacy of the Lost God.items.[].system.slots.slot0.prepared.[].id} (4 different values)
                                    'w7q1r7v7cUIHEEH5' (x1)
                                    'wxjWXAnxuk3NgN0X' (x1)
                                    '1WtLtD1JyIDXXelE' (x1)
                                    'DOqJIWRmITtMZ2MP' (x1)
                    [slot1] : object {Book 2 - Legacy of the Lost God.items.[].system.slots.slot1}
                        max : integer {Book 2 - Legacy of the Lost God.items.[].system.slots.slot1.max} (3 different values)
                            3 (x3)
                            4 (x2)
                            2 (x1)
                        [prepared] : array<object> {Book 2 - Legacy of the Lost God.items.[].system.slots.slot1.prepared}
                            Length: min=4 max=4
                            Value type: object {Book 2 - Legacy of the Lost God.items.[].system.slots.slot1.prepared.[]}
                                id : string {Book 2 - Legacy of the Lost God.items.[].system.slots.slot1.prepared.[].id} (3 different values)
                                    's7PVoN0OntmG2oxA' (x2)
                                    '0UiKXJywd9S9Rpv4' (x1)
                                    'IMQ4D0c2NV2WMTnM' (x1)
                        [value] : integer {Book 2 - Legacy of the Lost God.items.[].system.slots.slot1.value} (3 different values)
                            3 (x3)
                            2 (x1)
                            4 (x1)
                    [slot2] : object {Book 2 - Legacy of the Lost God.items.[].system.slots.slot2}
                        max : integer {Book 2 - Legacy of the Lost God.items.[].system.slots.slot2.max} (4 different values)
                            1 (x3)
                            2 (x2)
                            3 (x2)
                            4 (x2)
                        [prepared] : array<object> {Book 2 - Legacy of the Lost God.items.[].system.slots.slot2.prepared}
                            Length: min=4 max=4
                            Value type: object {Book 2 - Legacy of the Lost God.items.[].system.slots.slot2.prepared.[]}
                                id : string {Book 2 - Legacy of the Lost God.items.[].system.slots.slot2.prepared.[].id} (3 different values)
                                    'mU9ouRzh7HuZfFRQ' (x2)
                                    'QG1GKQErPTCT1k1d' (x1)
                                    'ofrgGz8ezWSvkLBL' (x1)
                        [value] : integer {Book 2 - Legacy of the Lost God.items.[].system.slots.slot2.value} (4 different values)
                            1 (x3)
                            2 (x2)
                            3 (x2)
                            4 (x1)
                    [slot3] : object {Book 2 - Legacy of the Lost God.items.[].system.slots.slot3}
                        max : integer {Book 2 - Legacy of the Lost God.items.[].system.slots.slot3.max} (4 different values)
                            2 (x2)
                            3 (x2)
                            1 (x1)
                            4 (x1)
                        [prepared] : array<object> {Book 2 - Legacy of the Lost God.items.[].system.slots.slot3.prepared}
                            Length: min=3 max=3
                            Value type: object {Book 2 - Legacy of the Lost God.items.[].system.slots.slot3.prepared.[]}
                                id : string {Book 2 - Legacy of the Lost God.items.[].system.slots.slot3.prepared.[].id} (3 different values)
                                    'nd61vn3u3Llpbiuy' (x1)
                                    'Wse0iMBHehxeALFe' (x1)
                                    'B6q9My95Lf8cp76T' (x1)
                        [value] : integer {Book 2 - Legacy of the Lost God.items.[].system.slots.slot3.value} (4 different values)
                            2 (x2)
                            3 (x1)
                            1 (x1)
                            4 (x1)
                    [slot4] : object {Book 2 - Legacy of the Lost God.items.[].system.slots.slot4}
                        max : integer {Book 2 - Legacy of the Lost God.items.[].system.slots.slot4.max} (4 different values)
                            3 (x2)
                            4 (x1)
                            1 (x1)
                            2 (x1)
                        value : integer {Book 2 - Legacy of the Lost God.items.[].system.slots.slot4.value} (4 different values)
                            3 (x2)
                            4 (x1)
                            1 (x1)
                            2 (x1)
                    [slot5] : object {Book 2 - Legacy of the Lost God.items.[].system.slots.slot5}
                        max : integer {Book 2 - Legacy of the Lost God.items.[].system.slots.slot5.max} (same value: 3)
                        value : integer {Book 2 - Legacy of the Lost God.items.[].system.slots.slot5.value} (same value: 3)
                    [slot6] : object {Book 2 - Legacy of the Lost God.items.[].system.slots.slot6}
                        max : integer {Book 2 - Legacy of the Lost God.items.[].system.slots.slot6.max} (same value: 2)
                        value : integer {Book 2 - Legacy of the Lost God.items.[].system.slots.slot6.value} (same value: 2)
                [slug] : string {Book 2 - Legacy of the Lost God.items.[].system.slug} (129 different values)
                [specific] : object {Book 2 - Legacy of the Lost God.items.[].system.specific}
                    material : object {Book 2 - Legacy of the Lost God.items.[].system.specific.material}
                        [grade] : empty
                        [type] : empty
                    runes : object {Book 2 - Legacy of the Lost God.items.[].system.specific.runes}
                        potency : integer {Book 2 - Legacy of the Lost God.items.[].system.specific.runes.potency} (same value: 1)
                        property : array<> {Book 2 - Legacy of the Lost God.items.[].system.specific.runes.property}
                            Length: min=0 max=0
                            Value type: empty
                        striking : integer {Book 2 - Legacy of the Lost God.items.[].system.specific.runes.striking} (same value: 1)
                [speedPenalty] : integer {Book 2 - Legacy of the Lost God.items.[].system.speedPenalty} (3 different values)
                    0 (x6)
                    -5 (x1)
                    -10 (x1)
                [spell] : object {Book 2 - Legacy of the Lost God.items.[].system.spell}
                    _id : string {Book 2 - Legacy of the Lost God.items.[].system.spell._id} (2 different values)
                        'wNZnHvmsYJxbbdXM' (x1)
                        'PAephUpCJhsCOf6d' (x1)
                    flags : object {Book 2 - Legacy of the Lost God.items.[].system.spell.flags}
                        core : object {Book 2 - Legacy of the Lost God.items.[].system.spell.flags.core}
                            sourceId : string {Book 2 - Legacy of the Lost God.items.[].system.spell.flags.core.sourceId} (2 different values)
                                'Compendium.pf2e.spells-srd.Item.eIQ86FOXK34HiNLs' (x1)
                                'Compendium.pf2e.spells-srd.Item.J7Y7tl0bbdz7TcCc' (x1)
                    img : string {Book 2 - Legacy of the Lost God.items.[].system.spell.img} (2 different values)
                        'systems/pf2e/icons/spells/magic-mouth.webp' (x1)
                        'systems/pf2e/icons/spells/ray-of-enfeeblement.webp' (x1)
                    name : string {Book 2 - Legacy of the Lost God.items.[].system.spell.name} (2 different values)
                        'Magic Mouth' (x1)
                        'Ray of Enfeeblement' (x1)
                    sort : integer {Book 2 - Legacy of the Lost God.items.[].system.spell.sort} (same value: 0)
                    system : object {Book 2 - Legacy of the Lost God.items.[].system.spell.system}
                        [area] : empty
                        cost : object {Book 2 - Legacy of the Lost God.items.[].system.spell.system.cost}
                            value : string {Book 2 - Legacy of the Lost God.items.[].system.spell.system.cost.value} (same value: '')
                        counteraction : boolean {Book 2 - Legacy of the Lost God.items.[].system.spell.system.counteraction} (same value: False)
                        damage : object {Book 2 - Legacy of the Lost God.items.[].system.spell.system.damage}
                        description : object {Book 2 - Legacy of the Lost God.items.[].system.spell.system.description}
                            value : string {Book 2 - Legacy of the Lost God.items.[].system.spell.system.description.value} (2 different values)
                        duration : object {Book 2 - Legacy of the Lost God.items.[].system.spell.system.duration}
                            sustained : boolean {Book 2 - Legacy of the Lost God.items.[].system.spell.system.duration.sustained} (same value: False)
                            value : string {Book 2 - Legacy of the Lost God.items.[].system.spell.system.duration.value} (2 different values)
                                'unlimited' (x1)
                                '1 minute' (x1)
                        level : object {Book 2 - Legacy of the Lost God.items.[].system.spell.system.level}
                            value : integer {Book 2 - Legacy of the Lost God.items.[].system.spell.system.level.value} (2 different values)
                                2 (x1)
                                1 (x1)
                        location : object {Book 2 - Legacy of the Lost God.items.[].system.spell.system.location}
                            heightenedLevel : integer {Book 2 - Legacy of the Lost God.items.[].system.spell.system.location.heightenedLevel} (same value: 2)
                            value : string {Book 2 - Legacy of the Lost God.items.[].system.spell.system.location.value} (same value: '')
                        publication : object {Book 2 - Legacy of the Lost God.items.[].system.spell.system.publication}
                            license : string {Book 2 - Legacy of the Lost God.items.[].system.spell.system.publication.license} (same value: 'OGL')
                            remaster : boolean {Book 2 - Legacy of the Lost God.items.[].system.spell.system.publication.remaster} (same value: False)
                            title : string {Book 2 - Legacy of the Lost God.items.[].system.spell.system.publication.title} (same value: 'Pathfinder Core Rulebook')
                        range : object {Book 2 - Legacy of the Lost God.items.[].system.spell.system.range}
                            value : string {Book 2 - Legacy of the Lost God.items.[].system.spell.system.range.value} (2 different values)
                                'touch' (x1)
                                '30 feet' (x1)
                        requirements : string {Book 2 - Legacy of the Lost God.items.[].system.spell.system.requirements} (same value: '')
                        rules : ignored (Foundry rules object) {Book 2 - Legacy of the Lost God.items.[].system.spell.system.rules}
                        slug : string {Book 2 - Legacy of the Lost God.items.[].system.spell.system.slug} (2 different values)
                            'magic-mouth' (x1)
                            'ray-of-enfeeblement' (x1)
                        target : object {Book 2 - Legacy of the Lost God.items.[].system.spell.system.target}
                            value : string {Book 2 - Legacy of the Lost God.items.[].system.spell.system.target.value} (2 different values)
                                '1 creature or object' (x1)
                                '1 creature' (x1)
                        time : object {Book 2 - Legacy of the Lost God.items.[].system.spell.system.time}
                            value : string {Book 2 - Legacy of the Lost God.items.[].system.spell.system.time.value} (same value: '2')
                        [defense] : object {Book 2 - Legacy of the Lost God.items.[].system.spell.system.defense}
                            save : object {Book 2 - Legacy of the Lost God.items.[].system.spell.system.defense.save}
                                basic : boolean {Book 2 - Legacy of the Lost God.items.[].system.spell.system.defense.save.basic} (same value: False)
                                statistic : string {Book 2 - Legacy of the Lost God.items.[].system.spell.system.defense.save.statistic} (same value: 'fortitude')
                        traits : object {Book 2 - Legacy of the Lost God.items.[].system.spell.system.traits}
                            rarity : string {Book 2 - Legacy of the Lost God.items.[].system.spell.system.traits.rarity} (same value: 'common')
                            traditions : array<string> {Book 2 - Legacy of the Lost God.items.[].system.spell.system.traits.traditions}
                                Length: min=2 max=3
                                Value type: string {Book 2 - Legacy of the Lost God.items.[].system.spell.system.traits.traditions.[]} (3 different values)
                                    'arcane' (x2)
                                    'occult' (x2)
                                    'divine' (x1)
                            value : array<string> {Book 2 - Legacy of the Lost God.items.[].system.spell.system.traits.value}
                                Length: min=3 max=5
                                Value type: string {Book 2 - Legacy of the Lost God.items.[].system.spell.system.traits.value.[]} (6 different values)
                                    'concentrate' (x2)
                                    'manipulate' (x2)
                                    'auditory' (x1)
                                    'illusion' (x1)
                                    'visual' (x1)
                                    'attack' (x1)
                    type : string {Book 2 - Legacy of the Lost God.items.[].system.spell.type} (same value: 'spell')
                [spelldc] : object {Book 2 - Legacy of the Lost God.items.[].system.spelldc}
                    dc : integer {Book 2 - Legacy of the Lost God.items.[].system.spelldc.dc} (10 different values)
                        26 (x3)
                        18 (x2)
                        22 (x2)
                        30 (x2)
                        24 (x2)
                        29 (x1)
                        27 (x1)
                        25 (x1)
                        19 (x1)
                        21 (x1)
                    mod : integer {Book 2 - Legacy of the Lost God.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {Book 2 - Legacy of the Lost God.items.[].system.spelldc.value} (11 different values)
                    [item] : integer {Book 2 - Legacy of the Lost God.items.[].system.spelldc.item} (same value: 0)
                [splashDamage] : object {Book 2 - Legacy of the Lost God.items.[].system.splashDamage}
                    value : integer {Book 2 - Legacy of the Lost God.items.[].system.splashDamage.value} (same value: 0)
                [stackGroup] : string {Book 2 - Legacy of the Lost God.items.[].system.stackGroup} (2 different values)
                    'arrows' (x2)
                    'bolts' (x1)
                [strength] : integer {Book 2 - Legacy of the Lost God.items.[].system.strength} (3 different values)
                    0 (x3)
                    3 (x2)
                    1 (x2)
                [target] : object {Book 2 - Legacy of the Lost God.items.[].system.target}
                    value : string {Book 2 - Legacy of the Lost God.items.[].system.target.value} (19 different values)
                [time] : object {Book 2 - Legacy of the Lost God.items.[].system.time}
                    value : string {Book 2 - Legacy of the Lost God.items.[].system.time.value} (10 different values)
                        '2' (x89)
                        '1' (x19)
                        '1 to 3' (x5)
                        '3' (x3)
                        'reaction' (x2)
                        '1 minute' (x2)
                        '10 minutes' (x1)
                        '1 day' (x1)
                        'free' (x1)
                        '1 hour' (x1)
                [tradition] : object {Book 2 - Legacy of the Lost God.items.[].system.tradition}
                    value : string {Book 2 - Legacy of the Lost God.items.[].system.tradition.value} (4 different values)
                        'occult' (x6)
                        'arcane' (x5)
                        'divine' (x4)
                        'primal' (x1)
                [traits] : object {Book 2 - Legacy of the Lost God.items.[].system.traits}
                    rarity : string {Book 2 - Legacy of the Lost God.items.[].system.traits.rarity} (3 different values)
                        'common' (x308)
                        'uncommon' (x21)
                        'rare' (x1)
                    [traditions] : array<string> {Book 2 - Legacy of the Lost God.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {Book 2 - Legacy of the Lost God.items.[].system.traits.traditions.[]} (4 different values)
                            'occult' (x99)
                            'arcane' (x95)
                            'divine' (x46)
                            'primal' (x39)
                    value : array<string> {Book 2 - Legacy of the Lost God.items.[].system.traits.value}
                        Length: min=0 max=7
                        Value type: string {Book 2 - Legacy of the Lost God.items.[].system.traits.value.[]} (81 different values)
                    [integrated] : empty
                    [selected] : object {Book 2 - Legacy of the Lost God.items.[].system.traits.selected}
                [usage] : object {Book 2 - Legacy of the Lost God.items.[].system.usage}
                    value : string {Book 2 - Legacy of the Lost God.items.[].system.usage.value} (6 different values)
                        'held-in-one-hand' (x24)
                        'held-in-two-hands' (x5)
                        'worn' (x2)
                        'held-in-one-plus-hands' (x2)
                        'wornmask' (x1)
                        'worncirclet' (x1)
                [uses] : object {Book 2 - Legacy of the Lost God.items.[].system.uses}
                    autoDestroy : boolean {Book 2 - Legacy of the Lost God.items.[].system.uses.autoDestroy} (2 different values)
                        True (x3)
                        False (x2)
                    max : integer {Book 2 - Legacy of the Lost God.items.[].system.uses.max} (same value: 1)
                    value : integer {Book 2 - Legacy of the Lost God.items.[].system.uses.value} (same value: 1)
                [weaponType] : object {Book 2 - Legacy of the Lost God.items.[].system.weaponType}
                    value : string {Book 2 - Legacy of the Lost God.items.[].system.weaponType.value} (2 different values)
                        'melee' (x41)
                        'ranged' (x8)
            type : string {Book 2 - Legacy of the Lost God.items.[].type} (10 different values)
                'spell' (x124)
                'action' (x114)
                'melee' (x49)
                'weapon' (x17)
                'spellcastingEntry' (x16)
                'equipment' (x13)
                'lore' (x10)
                'armor' (x7)
                'consumable' (x5)
                'shield' (x1)
            [_stats] : object {Book 2 - Legacy of the Lost God.items.[]._stats}
                compendiumSource : string {Book 2 - Legacy of the Lost God.items.[]._stats.compendiumSource} (122 different values)
            [flags] : object {Book 2 - Legacy of the Lost God.items.[].flags}
                pf2e : object {Book 2 - Legacy of the Lost God.items.[].flags.pf2e}
                    linkedWeapon : string {Book 2 - Legacy of the Lost God.items.[].flags.pf2e.linkedWeapon} (17 different values)
    name : string {Book 2 - Legacy of the Lost God.name} (all different values)
    system : object {Book 2 - Legacy of the Lost God.system}
        [abilities] : object {Book 2 - Legacy of the Lost God.system.abilities}
            cha : object {Book 2 - Legacy of the Lost God.system.abilities.cha}
                mod : integer {Book 2 - Legacy of the Lost God.system.abilities.cha.mod} (9 different values)
                    5 (x5)
                    2 (x4)
                    4 (x4)
                    0 (x3)
                    7 (x2)
                    3 (x2)
                    -1 (x2)
                    6 (x1)
                    -5 (x1)
            con : object {Book 2 - Legacy of the Lost God.system.abilities.con}
                mod : integer {Book 2 - Legacy of the Lost God.system.abilities.con.mod} (7 different values)
                    2 (x6)
                    0 (x5)
                    4 (x4)
                    3 (x4)
                    1 (x3)
                    5 (x1)
                    6 (x1)
            dex : object {Book 2 - Legacy of the Lost God.system.abilities.dex}
                mod : integer {Book 2 - Legacy of the Lost God.system.abilities.dex.mod} (8 different values)
                    4 (x5)
                    5 (x4)
                    3 (x4)
                    1 (x4)
                    0 (x3)
                    2 (x2)
                    7 (x1)
                    -1 (x1)
            int : object {Book 2 - Legacy of the Lost God.system.abilities.int}
                mod : integer {Book 2 - Legacy of the Lost God.system.abilities.int.mod} (9 different values)
                    0 (x7)
                    1 (x4)
                    3 (x3)
                    -4 (x3)
                    -2 (x2)
                    2 (x2)
                    -1 (x1)
                    -5 (x1)
                    4 (x1)
            str : object {Book 2 - Legacy of the Lost God.system.abilities.str}
                mod : integer {Book 2 - Legacy of the Lost God.system.abilities.str.mod} (9 different values)
                    5 (x4)
                    1 (x4)
                    6 (x4)
                    3 (x3)
                    4 (x3)
                    2 (x2)
                    -5 (x2)
                    7 (x1)
                    0 (x1)
            wis : object {Book 2 - Legacy of the Lost God.system.abilities.wis}
                mod : integer {Book 2 - Legacy of the Lost God.system.abilities.wis.mod} (7 different values)
                    2 (x9)
                    3 (x5)
                    1 (x4)
                    0 (x3)
                    5 (x1)
                    6 (x1)
                    4 (x1)
        attributes : object {Book 2 - Legacy of the Lost God.system.attributes}
            ac : object {Book 2 - Legacy of the Lost God.system.attributes.ac}
                [details] : string {Book 2 - Legacy of the Lost God.system.attributes.ac.details} (2 different values)
                    '' (x23)
                    '(24 when broken); construct armor' (x1)
                value : integer {Book 2 - Legacy of the Lost God.system.attributes.ac.value} (12 different values)
            [allSaves] : object {Book 2 - Legacy of the Lost God.system.attributes.allSaves}
                value : string {Book 2 - Legacy of the Lost God.system.attributes.allSaves.value} (3 different values)
                    '' (x22)
                    'successful Fortitude saves are critical successes instead' (x1)
                    '+1 to all saves vs. magic' (x1)
            hp : object {Book 2 - Legacy of the Lost God.system.attributes.hp}
                details : string {Book 2 - Legacy of the Lost God.system.attributes.hp.details} (5 different values)
                    '' (x25)
                    'void healing' (x3)
                    'fast healing 10' (x1)
                    'fast healing 5' (x1)
                    'void healing, rejuvenation' (x1)
                max : integer {Book 2 - Legacy of the Lost God.system.attributes.hp.max} (22 different values)
                temp : integer {Book 2 - Legacy of the Lost God.system.attributes.hp.temp} (same value: 0)
                value : integer {Book 2 - Legacy of the Lost God.system.attributes.hp.value} (22 different values)
                [tempmax] : integer {Book 2 - Legacy of the Lost God.system.attributes.hp.tempmax} (same value: 0)
            [hardness] : mixed
                integer {Book 2 - Legacy of the Lost God.system.attributes.hardness} (3 different values)
                    0 (x4)
                    18 (x2)
                    16 (x1)
                object {Book 2 - Legacy of the Lost God.system.attributes.hardness}
                    value : integer {Book 2 - Legacy of the Lost God.system.attributes.hardness.value} (same value: 10)
            [hasHealth] : boolean {Book 2 - Legacy of the Lost God.system.attributes.hasHealth} (same value: True)
            [immunities] : array<object> {Book 2 - Legacy of the Lost God.system.attributes.immunities}
                Length: min=0 max=6
                Value type: object {Book 2 - Legacy of the Lost God.system.attributes.immunities.[]}
                    type : string {Book 2 - Legacy of the Lost God.system.attributes.immunities.[].type} (10 different values)
                        'precision' (x7)
                        'critical-hits' (x6)
                        'poison' (x5)
                        'death-effects' (x4)
                        'disease' (x4)
                        'paralyzed' (x4)
                        'unconscious' (x4)
                        'fear-effects' (x3)
                        'physical' (x1)
                        'acid' (x1)
            [resistances] : array<object> {Book 2 - Legacy of the Lost God.system.attributes.resistances}
                Length: min=1 max=2
                Value type: object {Book 2 - Legacy of the Lost God.system.attributes.resistances.[]}
                    type : string {Book 2 - Legacy of the Lost God.system.attributes.resistances.[].type} (4 different values)
                        'all-damage' (x2)
                        'fire' (x1)
                        'physical' (x1)
                        'bludgeoning' (x1)
                    value : integer {Book 2 - Legacy of the Lost God.system.attributes.resistances.[].value} (3 different values)
                        10 (x2)
                        5 (x2)
                        3 (x1)
                    [doubleVs] : array<string> {Book 2 - Legacy of the Lost God.system.attributes.resistances.[].doubleVs}
                        Length: min=1 max=1
                        Value type: string {Book 2 - Legacy of the Lost God.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical')
                    [exceptions] : array<string> {Book 2 - Legacy of the Lost God.system.attributes.resistances.[].exceptions}
                        Length: min=1 max=3
                        Value type: string {Book 2 - Legacy of the Lost God.system.attributes.resistances.[].exceptions.[]} (4 different values)
                            'force' (x2)
                            'ghost-touch' (x2)
                            'vitality' (x2)
                            'magical' (x1)
            [speed] : object {Book 2 - Legacy of the Lost God.system.attributes.speed}
                [details] : string {Book 2 - Legacy of the Lost God.system.attributes.speed.details} (same value: 'mobility')
                otherSpeeds : array<object> {Book 2 - Legacy of the Lost God.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=1
                    Value type: object {Book 2 - Legacy of the Lost God.system.attributes.speed.otherSpeeds.[]}
                        type : string {Book 2 - Legacy of the Lost God.system.attributes.speed.otherSpeeds.[].type} (2 different values)
                            'fly' (x2)
                            'climb' (x1)
                        value : integer {Book 2 - Legacy of the Lost God.system.attributes.speed.otherSpeeds.[].value} (2 different values)
                            25 (x2)
                            10 (x1)
                value : integer {Book 2 - Legacy of the Lost God.system.attributes.speed.value} (6 different values)
                    25 (x9)
                    30 (x7)
                    35 (x3)
                    20 (x2)
                    0 (x2)
                    40 (x1)
            [stealth] : object {Book 2 - Legacy of the Lost God.system.attributes.stealth}
                details : string {Book 2 - Legacy of the Lost God.system.attributes.stealth.details} (4 different values)
                    '<p>(expert)</p>' (x4)
                    '<p>(trained)</p>' (x1)
                    '<p>(expert) to detect the magical sensor; noticing the wheel has a DC of 0</p>' (x1)
                    '<p>(trained) to detect the magical runes in the maze; noticing the maze itself has a DC of 0</p>' (x1)
                value : integer {Book 2 - Legacy of the Lost God.system.attributes.stealth.value} (5 different values)
                    14 (x2)
                    18 (x2)
                    19 (x1)
                    20 (x1)
                    15 (x1)
            [weaknesses] : array<object> {Book 2 - Legacy of the Lost God.system.attributes.weaknesses}
                Length: min=1 max=2
                Value type: object {Book 2 - Legacy of the Lost God.system.attributes.weaknesses.[]}
                    type : string {Book 2 - Legacy of the Lost God.system.attributes.weaknesses.[].type} (3 different values)
                        'cold-iron' (x5)
                        'vitality' (x3)
                        'holy' (x2)
                    value : integer {Book 2 - Legacy of the Lost God.system.attributes.weaknesses.[].value} (5 different values)
                        5 (x4)
                        10 (x3)
                        4 (x1)
                        6 (x1)
                        7 (x1)
        details : object {Book 2 - Legacy of the Lost God.system.details}
            [blurb] : string {Book 2 - Legacy of the Lost God.system.details.blurb} (13 different values)
            [languages] : object {Book 2 - Legacy of the Lost God.system.details.languages}
                details : string {Book 2 - Legacy of the Lost God.system.details.languages.details} (4 different values)
                    '' (x21)
                    'tongues' (x1)
                    'telepathy 100 feet' (x1)
                    '(can\'t speak any language)' (x1)
                value : array<string> {Book 2 - Legacy of the Lost God.system.details.languages.value}
                    Length: min=0 max=4
                    Value type: string {Book 2 - Legacy of the Lost God.system.details.languages.value.[]} (15 different values)
            level : object {Book 2 - Legacy of the Lost God.system.details.level}
                value : integer {Book 2 - Legacy of the Lost God.system.details.level.value} (9 different values)
                    8 (x6)
                    7 (x6)
                    10 (x5)
                    5 (x4)
                    3 (x3)
                    6 (x3)
                    4 (x2)
                    9 (x1)
                    11 (x1)
            [privateNotes] : string {Book 2 - Legacy of the Lost God.system.details.privateNotes} (same value: '')
            [publicNotes] : string {Book 2 - Legacy of the Lost God.system.details.publicNotes} (13 different values)
            publication : object {Book 2 - Legacy of the Lost God.system.details.publication}
                license : string {Book 2 - Legacy of the Lost God.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {Book 2 - Legacy of the Lost God.system.details.publication.remaster} (same value: False)
                title : string {Book 2 - Legacy of the Lost God.system.details.publication.title} (same value: 'Pathfinder #152: Legacy of the Lost God')
            [description] : string {Book 2 - Legacy of the Lost God.system.details.description} (7 different values)
                '<p>The restless spirits of clergy who once inhabited this now-defiled temple of Aroden remain within the sanctuary and pulpit.</p>' (x1)
                '<p>The xulgath corpse splits open to release a cloud of tiny ectoplasmic crystals which, when they are   inhaled, disorient and devitalize living creatures.</p>' (x1)
                '<p>An ornate wheel, divided into eight segments with a rune painted on each, is mounted on a pole and controlled by a lever that can be triggered manually or a sensor that detects creatures within 30 feet in front of it.</p>' (x1)
                '<p>The haze conceals a rune that summons a krooth in front of the door to area B10.</p>' (x1)
                '<p>Ten masks adorn twelve stone statues.</p>' (x1)
                '<p>Invisible runes in the maze disorient those within it and cause its mirrored walls to shift about.</p>' (x1)
                '<p>A trip wire halfway up the stairs releases half a dozen spherical thunderstones that bounce down the stairs and explode.</p>' (x1)
            [disable] : string {Book 2 - Legacy of the Lost God.system.details.disable} (7 different values)
                '<p>@Check[occultism|dc:26|name:Exorcise the spirits|traits:haunt,hazard] (expert) to exorcise the spirits, or @Check[deception|dc:28|name:Imitate the Arodenite faith|traits:haunt,hazard] or @Check[religion|dc:28] (trained) to imitate the Arodenite faith and render the haunt harmless until it resets</p>' (x1)
                '<p>@Check[arcana|dc:26|name:Render the cloud inert|traits:hazard,environmental] or @Check[occultism|dc:26|name:Render the cloud inert|traits:hazard,environmental] (expert) to render the crystal cloud inert</p>' (x1)
                '<p>@Check[thievery|dc:31|name:Flip the switch|traits:hazard,complex,magical,mechanical,trap] (master) on the wheel to flip the switch returning it to a harmless carnival game, @Check[thievery|dc:26|name:Erase each rune|traits:hazard,complex,magical,mechanical,trap] (expert) to erase each rune, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (5th level; counteract DC 28) to counteract each rune.</p>' (x1)
                '<p>@Check[acrobatics|dc:24|name:Approach without triggering the trap|traits:hazard,complex,magical,trap] to approach without triggering the trap followed by @Check[thievery|dc:26|name:Erase the rune|traits:hazard,complex,magical,trap] (expert) to erase the rune, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th level; counteract DC 24) to counteract the rune.</p>' (x1)
                '<p>@Check[religion|dc:29|name:Dismiss the magic|traits:hazard,complex,magical,trap] (expert) or @Check[occultism|dc:29|name:Dismiss the magic|traits:hazard,complex,magical,trap] or @Check[thievery|dc:31|name:Dismiss the magic|traits:hazard,complex,magical,trap] (expert) to dismiss the magic on a single statue. Replacing the two missing masks (a mask made of or incorporating coins on the merchant statue and a mask made of any valuable fabric on the tailor statue) and succeeding at a @Check[religion|dc:27|name:Disarm the trap|traits:hazard,complex,magical,trap] check disarms the trap.</p>' (x1)
                '<p>@Check[thievery|dc:26|name:Stop the mirrors|traits:hazard,complex,magical,mechanical,trap] (expert) or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (5th level; counteract DC 28) to stop the mirrors\' shuffling; @Check[occultism|dc:28|name:Dispel the minotaur|traits:hazard,complex,magical,mechanical,trap] or @Check[religion|dc:28|name:Dispel the minotaur|traits:hazard,complex,magical,mechanical,trap] (expert) to dispel the minotaur</p>' (x1)
                '<p>@Check[thievery|dc:27|name:Safely Cut the Trip Wire|traits:mechanical,hazard,trap] (expert) to safely cut the trip wire</p>' (x1)
            [isComplex] : boolean {Book 2 - Legacy of the Lost God.system.details.isComplex} (2 different values)
                True (x4)
                False (x3)
            [reset] : string {Book 2 - Legacy of the Lost God.system.details.reset} (7 different values)
                '<p>The spirits return in [[/gmr 1d8 #Hours]]{1d8 hours} as long as any xulgaths remain in Moonstone Hall.</p>' (x1)
                '<p>The crystals regrow into a number sufficient to form another dangerous cloud after 1 week.</p>' (x1)
                '<p>The trap deactivates and resets if 1 minute passes without any creature moving within range of its sensor.</p>' (x1)
                '<p>The trap resets after 24 hours.</p>' (x1)
                '<p>The trap deactivates and resets 1 minute after it has no target creatures</p>' (x1)
                '<p>The trap deactivates and resets if 1 minute passes without any creature in the maze.</p>' (x1)
                '' (x1)
            [routine] : string {Book 2 - Legacy of the Lost God.system.details.routine} (4 different values)
        [initiative] : object {Book 2 - Legacy of the Lost God.system.initiative}
            statistic : string {Book 2 - Legacy of the Lost God.system.initiative.statistic} (same value: 'perception')
        [perception] : object {Book 2 - Legacy of the Lost God.system.perception}
            details : string {Book 2 - Legacy of the Lost God.system.perception.details} (2 different values)
                '' (x23)
                'sharp eyes' (x1)
            mod : integer {Book 2 - Legacy of the Lost God.system.perception.mod} (13 different values)
            senses : array<object> {Book 2 - Legacy of the Lost God.system.perception.senses}
                Length: min=0 max=2
                Value type: object {Book 2 - Legacy of the Lost God.system.perception.senses.[]}
                    [acuity] : string {Book 2 - Legacy of the Lost God.system.perception.senses.[].acuity} (same value: 'imprecise')
                    [range] : integer {Book 2 - Legacy of the Lost God.system.perception.senses.[].range} (2 different values)
                        60 (x2)
                        30 (x2)
                    type : string {Book 2 - Legacy of the Lost God.system.perception.senses.[].type} (6 different values)
                        'darkvision' (x11)
                        'low-light-vision' (x7)
                        'lifesense' (x2)
                        'scent' (x2)
                        'see-invisibility' (x1)
                        'greater-darkvision' (x1)
        [resources] : object {Book 2 - Legacy of the Lost God.system.resources}
            [focus] : object {Book 2 - Legacy of the Lost God.system.resources.focus}
                max : integer {Book 2 - Legacy of the Lost God.system.resources.focus.max} (3 different values)
                    1 (x9)
                    3 (x2)
                    2 (x1)
                value : integer {Book 2 - Legacy of the Lost God.system.resources.focus.value} (3 different values)
                    1 (x9)
                    3 (x2)
                    2 (x1)
        saves : object {Book 2 - Legacy of the Lost God.system.saves}
            fortitude : object {Book 2 - Legacy of the Lost God.system.saves.fortitude}
                saveDetail : string {Book 2 - Legacy of the Lost God.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {Book 2 - Legacy of the Lost God.system.saves.fortitude.value} (17 different values)
            reflex : object {Book 2 - Legacy of the Lost God.system.saves.reflex}
                saveDetail : string {Book 2 - Legacy of the Lost God.system.saves.reflex.saveDetail} (same value: '')
                value : integer {Book 2 - Legacy of the Lost God.system.saves.reflex.value} (13 different values)
            will : object {Book 2 - Legacy of the Lost God.system.saves.will}
                saveDetail : string {Book 2 - Legacy of the Lost God.system.saves.will.saveDetail} (same value: '')
                value : integer {Book 2 - Legacy of the Lost God.system.saves.will.value} (13 different values)
        [skills] : object {Book 2 - Legacy of the Lost God.system.skills}
            [acrobatics] : object {Book 2 - Legacy of the Lost God.system.skills.acrobatics}
                base : integer {Book 2 - Legacy of the Lost God.system.skills.acrobatics.base} (7 different values)
                    15 (x4)
                    11 (x3)
                    10 (x2)
                    23 (x1)
                    14 (x1)
                    13 (x1)
                    21 (x1)
            [arcana] : object {Book 2 - Legacy of the Lost God.system.skills.arcana}
                base : integer {Book 2 - Legacy of the Lost God.system.skills.arcana.base} (4 different values)
                    19 (x1)
                    16 (x1)
                    9 (x1)
                    12 (x1)
            [athletics] : object {Book 2 - Legacy of the Lost God.system.skills.athletics}
                base : integer {Book 2 - Legacy of the Lost God.system.skills.athletics.base} (7 different values)
                    19 (x4)
                    15 (x4)
                    13 (x3)
                    17 (x2)
                    16 (x1)
                    8 (x1)
                    10 (x1)
                [special] : array<object> {Book 2 - Legacy of the Lost God.system.skills.athletics.special}
                    Length: min=1 max=1
                    Value type: object {Book 2 - Legacy of the Lost God.system.skills.athletics.special.[]}
                        base : integer {Book 2 - Legacy of the Lost God.system.skills.athletics.special.[].base} (2 different values)
                            22 (x1)
                            20 (x1)
                        label : string {Book 2 - Legacy of the Lost God.system.skills.athletics.special.[].label} (2 different values)
                            'to disarm' (x1)
                            'to Shove' (x1)
                        predicate : array<string> {Book 2 - Legacy of the Lost God.system.skills.athletics.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {Book 2 - Legacy of the Lost God.system.skills.athletics.special.[].predicate.[]} (2 different values)
                                'trait:action:disarm' (x1)
                                'trait:action:shove' (x1)
            [deception] : object {Book 2 - Legacy of the Lost God.system.skills.deception}
                base : integer {Book 2 - Legacy of the Lost God.system.skills.deception.base} (9 different values)
                    14 (x4)
                    21 (x1)
                    8 (x1)
                    10 (x1)
                    22 (x1)
                    18 (x1)
                    24 (x1)
                    11 (x1)
                    15 (x1)
            [diplomacy] : object {Book 2 - Legacy of the Lost God.system.skills.diplomacy}
                base : integer {Book 2 - Legacy of the Lost God.system.skills.diplomacy.base} (6 different values)
                    14 (x3)
                    22 (x2)
                    21 (x1)
                    16 (x1)
                    11 (x1)
                    15 (x1)
            [intimidation] : object {Book 2 - Legacy of the Lost God.system.skills.intimidation}
                base : integer {Book 2 - Legacy of the Lost God.system.skills.intimidation.base} (10 different values)
                    16 (x4)
                    11 (x2)
                    19 (x1)
                    21 (x1)
                    8 (x1)
                    22 (x1)
                    14 (x1)
                    10 (x1)
                    24 (x1)
                    17 (x1)
            [nature] : object {Book 2 - Legacy of the Lost God.system.skills.nature}
                base : integer {Book 2 - Legacy of the Lost God.system.skills.nature.base} (2 different values)
                    16 (x1)
                    13 (x1)
            [occultism] : object {Book 2 - Legacy of the Lost God.system.skills.occultism}
                base : integer {Book 2 - Legacy of the Lost God.system.skills.occultism.base} (3 different values)
                    19 (x1)
                    13 (x1)
                    6 (x1)
            [performance] : object {Book 2 - Legacy of the Lost God.system.skills.performance}
                base : integer {Book 2 - Legacy of the Lost God.system.skills.performance.base} (6 different values)
                    21 (x1)
                    8 (x1)
                    10 (x1)
                    26 (x1)
                    16 (x1)
                    14 (x1)
            [religion] : object {Book 2 - Legacy of the Lost God.system.skills.religion}
                base : integer {Book 2 - Legacy of the Lost God.system.skills.religion.base} (3 different values)
                    12 (x1)
                    18 (x1)
                    9 (x1)
            [society] : object {Book 2 - Legacy of the Lost God.system.skills.society}
                base : integer {Book 2 - Legacy of the Lost God.system.skills.society.base} (6 different values)
                    19 (x2)
                    16 (x2)
                    14 (x1)
                    12 (x1)
                    6 (x1)
                    9 (x1)
            [stealth] : object {Book 2 - Legacy of the Lost God.system.skills.stealth}
                base : integer {Book 2 - Legacy of the Lost God.system.skills.stealth.base} (9 different values)
                    10 (x3)
                    15 (x3)
                    13 (x2)
                    11 (x2)
                    19 (x1)
                    23 (x1)
                    17 (x1)
                    18 (x1)
                    21 (x1)
            [survival] : object {Book 2 - Legacy of the Lost God.system.skills.survival}
                base : integer {Book 2 - Legacy of the Lost God.system.skills.survival.base} (5 different values)
                    12 (x2)
                    13 (x2)
                    17 (x1)
                    14 (x1)
                    11 (x1)
            [thievery] : object {Book 2 - Legacy of the Lost God.system.skills.thievery}
                base : integer {Book 2 - Legacy of the Lost God.system.skills.thievery.base} (5 different values)
                    16 (x2)
                    21 (x2)
                    13 (x2)
                    12 (x1)
                    15 (x1)
        traits : object {Book 2 - Legacy of the Lost God.system.traits}
            rarity : string {Book 2 - Legacy of the Lost God.system.traits.rarity} (4 different values)
                'unique' (x10)
                'uncommon' (x9)
                'common' (x8)
                'rare' (x4)
            size : object {Book 2 - Legacy of the Lost God.system.traits.size}
                value : string {Book 2 - Legacy of the Lost God.system.traits.size.value} (4 different values)
                    'med' (x23)
                    'sm' (x3)
                    'lg' (x3)
                    'huge' (x2)
            value : array<string> {Book 2 - Legacy of the Lost God.system.traits.value}
                Length: min=1 max=6
                Value type: string {Book 2 - Legacy of the Lost God.system.traits.value.[]} (28 different values)
        [creatureType] : string {Book 2 - Legacy of the Lost God.system.creatureType} (same value: '')
        [spellcasting] : object {Book 2 - Legacy of the Lost God.system.spellcasting}
            rituals : object {Book 2 - Legacy of the Lost God.system.spellcasting.rituals}
                dc : integer {Book 2 - Legacy of the Lost God.system.spellcasting.rituals.dc} (same value: 26)
        [statusEffects] : array<> {Book 2 - Legacy of the Lost God.system.statusEffects}
            Length: min=0 max=0
            Value type: empty
    type : string {Book 2 - Legacy of the Lost God.type} (2 different values)
        'npc' (x24)
        'hazard' (x7)